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Without a doubt, Yakuza: Like a Dragon is an extravagant title and one of the reasons that contributed to its being special even within the Yakuza series is the turn-based RPG approach it implemented. Like the fans, Ryu Ga Gotoku Studio expected the game to be action-packed, but they applied the radical change in an early phase of the project and it all came off as a joke.
The Archipel YouTube channel (via Destructoid) published a new video of their documentary series and was focused on Toshihiro Nagoshi, creator of the Yakuza series and current SEGA producer. In the video, the creative talked about the development of Yakuza: Like a Dragon and confessed how the idea of making an RPG of the series began as an April Fool’s Day joke.
Nagoshi recalls that in April 2019 they shared a video that took turn-based fighting to Yakuza, something unusual. While many found it to be an April Fool’s Day joke, many thought this would be the series’ new title, taking into account the considerable progress seen in the video. However, the truth is that Yakuza: Like a Dragon began its development as an action game and it was not until the good reception of the prank video that Ryu Ga Gotoku Studio adopted turn-based RPG mechanics, less than 1 year after its original premiere.
“At first, we talked jokingly about making an RPG (…) In fact, it was something we only did for April Fools’ Day. It was still an action game at the time. From there, the video was received positively, we completely changed direction. We started making it an RPG, ”Nagoshi commented.
In case you missed it: Ryu Ga Gotoku Studio will very soon reveal the plans it is preparing for the Yakuza series, which will turn 15 years old.
Ryu Ga Gotoku Studio welcomed the change of direction
According to the developer, after working on 6 numbered installments of the series, “I was reaching a limit” as I wanted to continue the events of Yakuza 6, but was not sure of making considerable progress.
Although the change occurred at an advanced stage of development, Ryu Ga Gotoku did not take it negatively, but it is a characteristic of the studio to rush in their projects, according to Nagoshi, and this news motivated creatives to contribute ideas. fresh.
“Nobody said it was too late to make the switch to an RPG, that it was impossible or that it would not satisfy the players. It was more like coming up with ideas to make it happen. In my experience, when you have to stop brainstorming because there are so many ideas flowing, you are going in the right direction, ”Nagoshi said.
Did you like the change with the latest Yakuza title? Would you like to try another title with this style? Tell us in the comments.
Yakuza: Like a Dragon is available on PlayStation 4, Xbox One, Xbox Series X | S, and PC. It is expected to debut on PlayStation 5 in March 2021. You can find more news related to it by visiting this page.
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