According to 2019 figures from the New Zoo consultancy, the United States led the video game earnings market by a small margin just over 0.9%, with $ 36.87 billion. against the 36.540 million dollars invoiced by the Chinese industry. However, in the intervening months of 2020 the roles were reversed, and according to figures from NewZoo as of September 2020, the Chinese video game market surpassed the US by 8%. The Chinese market recorded $ 40 billion in revenue while the United States was left with $ 36.9 billion.
Although MiHoYo was present in the charts, this growth in China is led by companies such as Tencent Holdings, today the largest video game and digital services company, owning a greater or lesser percentage of widely recognized brands in the gaming world. , like Epic Games, the creator of Fortnite and Rocket League, of which it participates with 40%; 100% by Riot Games, creators of League of Legends and a representation of 100% in Supercell, developers of Clash Royale, Clash of Clans or Brawl Stars.
Tencent Holdings made a profit of $ 5.225 million in profit in 2019, 39% higher than its closest competitor Sony at $ 3.87 billion, according to NewZoo estimates.