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They simulate real flight in Microsoft Flight Simulator and the result is very accurate

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Several times we have told you about how surprisingly accurate Microsoft Flight Simulator is and how fascinating it is to fly an airplane in this simulator thanks to how it manages to blend in with reality. Definitely the work of Asobo Studio is remarkable and one user wanted to test how accurate the simulation technology is applied in a virtual flight compared to a real flight and the results were simply amazing.

Before the release of Microsoft Flight Simulator, the new Microsoft simulator, Asobo Studio, its developer, had made it clear that the degree of fidelity of the game would be very fine thanks to the union of various location technologies and the power of Azure. This was proven when the game debuted and many users were able to discover the great similarity that the virtual world had with the real one. The title can even simulate flights that take place in the real world.

However, user Rami Ismail wanted to go further and tried to see how accurate the game was when simulating a flight with the same characteristics as one in real life. In a recent series of tweets, the former developer of the Vlambeer study proposed to take a flight in real life and replicate it in the video game in a synchronized way and to monitor both flights to see how much the discrepancy was between them. You may remember the name of the developer, since he was the same person who made it possible for the Twitch chat to take off and land a plane in the game.

In case you missed it: Microsoft Flight Simulator will receive virtual reality support and the Beta will begin very soon.

Microsoft Flight Simulator gave results almost identical to reality

To his surprise, the developer – who updated his followers on the journey in real time on Twitter – had a very similar experience in real and virtual life. The plane took off from Montreal, Canada, bound for Amsterdam, the Netherlands. Having defined this and other necessary information, Ismail left the game on his laptop to run on autopilot. The user even shared videos in which it is seen how the acceleration and takeoff of the aircraft at the real airport coincided with those of its virtual replica.

Ismail pointed out that not only was the journey replicated with a minimum margin of difference, since at one point there were 2 hours and 25 minutes left to reach the Amsterdam of reality compared to 2 hours and 29 minutes to arrive in the simulator; later, when it passed through Ireland, the simulator was ahead by about 6 minutes. Despite the fact that Microsoft Flight Simulator was expected to land minutes later than in reality, after said period elapsed, Ismail reports that he landed first in simulated Amsterdam, but only 4 minutes in advance.

In general, the experience was identical, according to Ismail and that even “the weather coincided, the lighting coincided, the stars coincided”, something he described as “amazing” and “crazy”.

What did you think of the experiment? Did you think Microsoft Flight Simulator was that accurate? Tell us in the comments.

Asobo Studio continues to work on content for the game and recently released a video of the update focused on UK regions.

Microsoft Flight Simulator is available on PC, but is expected to arrive on Xbox consoles as well. You can find more news related to him if you visit his file.

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