Little by little, various cities begin to return to activities after the quarantine of the COVID-19 pandemic, however, things go step by step and in an orderly manner. In the case of Mexico, there are still several days ahead with precautionary measures, so there is plenty of time to continue enjoying video games more than usual. This week in the Stay at Home series the staff introduced us to the action of the anime fighter Granblue Fantasy: Versus; We also remember the riders of the Darksiders apocalypse and journey back in time with a PS One gem, Chrono Cross.
On this occasion, I was inclined to make a recommendation that I consider appropriate for what comes in the field of video games. On June 19, The Last of Us: Part II will debut and everything is outlined to generate an important debate in the community because we will finally know if the title survived the hype, if it worked as a video game beyond its high production values and history or if he relied on it to balance his proposal in terms of design and mechanics. In comparative terms, the pertinent thing is to know its predecessor, The Last of Us, or at least give it another spin to see if our perception has changed after 7 years and to analyze how much it evolved from this new installment that is about to arrive. to PS4.
The Last of Us debuted on PlayStation 3 in June 2013, preceded by a development process that began in 2009 with the direction of Bruce Straley, who had proven himself as director in Uncharted 2: Among Thieves, and Neil Druckmann, creator of promotion he was ready to deal with a high caliber project. For better or for worse, the development of The Last of Us has always been linked to that of Uncharted and the creation of its installments represents important moments in the history of Naughty Dog whose impact may well be considered to locate a before and after for the I study, I repeat, for both good and bad.
After closing the Crash Bandicoot cycle, betting on exploration and even open worlds with Jak and the adventure and irreverence of a man of action like Nathan Drake in Uncharted, Naughty Dog’s move towards something more serious seemed inevitable and it was there that The Last of Us appeared. Telling a story in a post-apocalyptic setting that takes place in different parts of the United States after the Cordyceps fungus swept away the majority of the population and a couple of charismatic protagonists, Ellie and Joel, The Last of Us took us onto the grounds. survival horror, action, and stealth, all seasoned with a drama-filled storyline, devastating settings, and a memorable soundtrack composed by Gustavo Santaolalla.
In terms of design, the team in charge of The Last of Us opted for what they had specialized in, tunnels with action and combat sections, some stealth, riddles and cuts to allow the narrative to advance through cinematics. Players were quick to celebrate Ellie’s design as a companion character and her highly-accomplished functionality that seamlessly integrated with the game’s design; Mentions immediately arose to those games that previously tried but ended up giving you more of a hindrance than an adventure partner. On the other hand, The Last of Us also gave something to talk about with some of its elements, such as a basic system of creation and development of weapons and equipment that were not so decisive; in the same way, one sector pointed out some limitations regarding combat, specifically Joel, but it must be taken into account that he is an average citizen trained in misfortune and not a marine specialized in everything.
The production values of The Last of Us were impressive for the time and reaffirmed the role of the studio as one of the stars of Sony and PlayStation. In the end, and seen as a whole, The Last of Us was one of the great games of its time and beyond the debate about whether it is an overrated product or not – fed in part by the greater weight that has been given to its story and narrative above its mechanics and design – there is no denying that it is a very important title in the history of video games and a few weeks after the expected sequel arrives, it presents itself to us as an interesting option to prepare for what’s next.
The success and significance of The Last of Us have allowed it to continue in force and it is possible to acquire it in its versions of PlayStation 3 and PlayStation 4, both in digital and physical formats.
Without further ado, I leave you with some of the recommendations from our Stay at Home series:
Fernando Salinas – Final Fantasy IX, a Square classic worth remembering
Mardokeo Galván – INSIDE, a sinister journey to individualism
Pedro Cesari – Hitman, Agent 47’s misunderstood mission
Luis Sánchez – Age of Empires 2, the immortal of real-time strategy
Daniel Laguna – Shin Megami Tensei, a cult franchise you must know
Víctor Rosas – R4: Ridge Racer Type 4, the glorious end of a great time