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The Back to the Future trilogy of films is one of the most loved by millions of fans and many were captivated by that perspective of the future that was embodied in the second installment. Since then, the possibilities for a successful cinema IP to make the leap to video games were already open and in this case, Super Famicom players in Japan were able to enjoy Super Back to the Future II, a platform in which we controlled Marty on his now legendary hooverboard. However, this game could have another destiny if he had followed his initial plan.
Through a post on its official Twitter account, the site dedicated to the preservation of video games and related material, Gaming Alexandria, shared a screenshot of an issue of Famitsu magazine in a moment before the launch of Super Back to the Future II . According to the information, the initial plan of that game was not for a platformer, but an RPG inspired by The Legend of Zelda that would show another perspective of the video game adaptation of this film.
So scanning a Famitsu and noticed this in it. Apparently the Super Famicom version of Back to the Future II was originally going to be an RPG before it became a side scroller? pic.twitter.com/2U2m7RSqys
– Gaming Alexandria (@GamingAlexandri) January 14, 2021
Unfortunately, and without knowing the reason, the project changed course and ended up becoming the official launch, Super Back to the Future II. The material shown features the designs of Mary McFly and Dr. Emmett Brown, as well as the Hill Valley Courthouse clock tower.
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