NVIDIA has confirmed the arrival of DLSS 2.0 technology to Nioh 2 and Mount & Blade II, an important novelty that allows a modest RTX 2060 to move both titles in 4K resolution with maximum quality and maintain 60 frames per second.
DLSS 2.0 technology is, as we have already told you on previous occasions, a artificial intelligence-based image reconstruction system which combines multiple images, carefully selected and rendered in a lower than native resolution, to create a perfect image that is rescaled to the target resolution. It is not, therefore, a simple rescaling and it does not consist of stretching pixels, it plays on another level.
It is true that the first implementation of such technology, known as DLSS 1.0, did not meet the expectations it generated, but DLSS 2.0 managed to far exceed them, since it was even capable of improving the image quality that we obtained working with native resolution, something that we could already verify when we analyzed the implementation of DLSS 2.0 in Death Stranding.
RTX 2060 can handle 4K thanks to DLSS 2.0 technology
And in many games. Death Stranding is, without going any further, one of them, and to the list we can add Nioh 2 and Mount & Blade II. If you look at the attached graphics, you will see that DLSS 2.0 technology almost double the performance of an RTX 2060, Since we went from 38.9 average FPS in Nioh 2, configured in 4K and maximum quality, to 61.6 FPS with said active technology. In Mount & Blade II, we went from 41.2 FPS to 64 FPS.
If we give these results some perspective, we will see something very interesting, and that is the RTX 2060, with DLSS 2.0 enabled, is capable of outperforming an RTX 3060 Ti working without such technology. There are other interesting details, and that is that RTX 3060 Ti manages to surpass, with DLSS 2.0 active, the RTX 3090 with said technology disabled. If the situation does not change, that RTX 2060 will have a huge service life.
I understand that DLSS 2.0 technology is not yet widely used, but its adoption rate is increasing, and is already available in most of the latest-batch triple-A titles. Taking this into account, the graphic quality it offers and the performance improvement it allows, I think you can effortlessly understand why I consider it the greatest value to differentiate when choosing a GeForce RTX over a Radeon RX 5000 or 6000.
And speaking of the adoption rate of DLSS 2.0 technology. NVIDIA recently decided to implement it through a plugin in the Unreal Marketplace, a very successful move that should greatly enhance its standardization process. AMD has no time to waste, and you should submit a solid answer ASAP.