Sony Playstation 5 :
On April 1, 2019, Ryu Ga Gotoku Studio released a nice video as a joke on the occasion of April Fools Day in which we showed Yakuza: Like a Dragon as a JRPG with turn-based combat. However, and as you well know, this ended up transcending the joke to become a reality and it was just what we found at the beginning of this month when it was put on sale in Spain for PC, Xbox One, Xbox Series X and PlayStation 4 (coming to PS5 next year).
The joke that came true
Now, Toshihiro Nagoshi, the producer and main person in charge of this acclaimed saga, has revealed that at the time they made the joke, they had not planned to turn it into a JRPG of these characteristics. Is more, at that time of development the game was planned as a beat ’em up of traditional action, thus following the usual line of the series.
So what was it that changed? As Nagoshi himself has commented, The fan response to the joke was so enthusiastic and positive that the studio decided to give the game a twist and change everything they had done to make it the JRPG that has finally come to us.
Here it should be noted that Yakuza: Like a Dragon was launched in Japan at the end of last year, so its managers were able to discard all the work they had done and perfected after more than a decade polishing the playable base of the saga to create a completely new combat system and release the final version in less than a year, quite a feat worthy of note.
In Vandal we have already analyzed Yakuza: Like a Dragon and in the text we dedicate to it we tell you what it is “a hilarious game, very complete, full of guides, tributes and parodies to the best RPGs, with a very worked story and with a protagonist who has conquered us and about whom we hope to know more in the future “.