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The crashed launch of Cyberpunk 2077 has not left anyone indifferent: from players to criticism portals, as well as investors, the community has followed with horror how CD Projekt RED took to the market a bug-laden game with severe optimization and performance gaps, especially on the PS4 and Xbox One consoles. However, in the midst of this vortex, the father of games like Super Smash Bros. Ultimate or Kirby, Masahiro Sakurai, He has wanted give a few words of support to the Polish study. Has positively valued refunds of Cyberpunk 2077, marking this gesture as one of great “sincerity”.
Sakurai and Cyberpunk 2077 refunds
After the debacle of the debut of Cyberpunk 2077, CD Projekt issue an apology With which it also offered refunds to those PS4 and Xbox One players – the most affected platforms – who were unhappy about the state of the game. “We would like to start apologizing to you for not showing the game on the base consoles of the last generation before its premiere, “the team maintained.
For Masahiro Sakurai This move by the studio is of great value: “Dealing with refunds is something that even moves me deeply.”, write the developer in his latest column published in Famitsu magazine (goes Siliconera). “I’ve never heard of this kind of sincerity before.”. The truth is that a little more sincerity from the studio would have been better … before the launch of the game, but Sakurai insists: “I support this game from the bottom of my heart for treating the issue honestly [de los reembolsos]”.
“I support this game from the bottom of my heart”
In the same article, Sakurai also reflects on the ambitious proportions of a game like Cyberpunk 2077, and recounts her own experience with the title: “When I tried it on the PS4 Pro I was able to play it without problems (December 20, 2020). Mostly it ran at 30 frames per second. I played it on PC at first, and found bugs several times“In this sense, he points out how difficult and challenging it has had to be to start a project of these dimensions: “Cyberpunk 2077 is a dream game. I wonder how much planning and production was required”, writes. “Have a cross-platform release for a triple-A title It’s at a level where that’s enough to say it’s wonderful. “
Marcin Iwinski, CEO of the Polish studio, has starred in an apology video stating that the only ones to blame for the state of the game are both him and the board of directors. A board that already admitted, in a call with investors, that they had underestimated the problems of PS4 and Xbox One. “Please, don’t blame any of our teams for what happened. They are all incredibly talented and hardworking, “he adds.