Sony Playstation 5 :
During the last days we have informed you of the publication of various comparisons of Assassin’s Creed Valhalla, one of the launch games for the new generation consoles, Xbox Series X, Xbox Series S and PlayStation 5despite the intergenerational nature of Ubisoft’s production. Most of them agree that the PS5 and XSX versions were virtually identical, but a more detailed technical analysis from the experts at Digital Foundry shows that while the tearing It is present in both consoles, in the Microsoft machine it is more remarkable because the 60 frames per second are less stable.
At visual detail, the Xbox Series X and PS5 versions are practically identical, and even in the resolution of the shadows they specify that it is “similarly the same”. They both use dynamic resolution that does not reach 4K (3840 x 2160) in any of the cases, but ranges between a minimum of 1440p (2K) and 1728p. Both systems use the same rescaling technique resolution.
AC Valhalla only has one mode on the two consoles: 60 frames per second. Most of the time that framerate is reached, but Xbox Series X has a greater decrease of the frame rate per second to the point, according to Digital Foundry, that performance is sometimes up to 15% higher on PS5 in identical situations.
Both versions suffer from tearing, that is, in some moments the image appears broken or split horizontally. However, on a normal TV or monitor, it is most noticeable on Xbox Series X. From DF they define this problem as follows: “when the engine [grfico] is under a load [de trabajo] strong and can’t render a new frame at the 16.7 ms target, display the new frame when available, while your screen is still updating. “
Tearing appears mostly in movie scenes, but also in some moments of the gameplay. The lower the fps rate, the more noticeable the tearing, and therefore it is more appreciated on the Microsoft console. Yes, those who have a TV or monitor with VRR (Variable Refresh Rate) They will not detect this graphical problem, as the refresh rate of the TV will be synchronized with the fps rate of the video game.
The Xbox Series S version
Regarding the version of Xbox Series S, falls short of the other two systems in fluency, visual detail, and resolution. From the 60 fps lens it goes to 30 frames per second, like the versions of the past generation. The dynamic resolution exceeds 2K, but it remains below Series X: the minimum is 1188p, the maximum 1656p and the most common are 1296p. Also reduces resolution in shadows and there is less detail in the trees and terrain.
Assassin’s Creed Valhalla was released for PS4, Xbox One, Xbox Series X / S and PC on November 10, and for PS5 on November 12. The Sony console arrives today, Thursday, November 19, in Spanish stores and most of the world. You can read our analysis here.