Not for console owners
While the use of this service promises to generate a new base of gamers, converting a player from console to mobile can be difficult. On the one hand, for those who own next-generation Xbox consoles, they can access remote video game playback with a similar experience, stable connection, plus the use of a bluetooth control.
If we think about Project X, for exclusive use at home, it can be uncomfortable, since these games are designed for screens or televisions and even if it is used with the cell phone holder on the Xbox controller, it can be uncomfortable to read or generate difficulty in discovering details due to the small size of a cell phone screen. Broadcasting to a television via cable or with screen mirroring can be an interesting resource that gains in size, but loses in response speed (control vs. game action) or instability or loss of band.
Undoubtedly, this new sector of games on demand promises to open a new range of gamers and expand online playtime, Xbox Game Pass subscriptions or the desirability of new games. This shows that, on the one hand, the gaming industry adapts to new forms of consumption, to attract a sector of new gamers and, on the other, that there is a sector of mobile gamers looking for more and better content.
According to Newzoo, the mobile gaming market will grow by up to 16% in 2021 and by 2023, with the deployment of 5G, the consultancy specialized in video games expects that the growth of this sector will shoot up to 43%, Well, by that date, 2,100 million smartphones are expected to support this network.