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Although the Gigaleak, term used to refer to the great Nintendo game code leak that took place a few days ago, may be controversial in terms of security and legal, it is also true that fans have used and disseminated this material for the purposes of investigation because it has details about prototypes, tests and content that for one reason or another did not come true, A few days ago, we informed you about the finding of Super Mario 64 and now it’s the turn of The Legend of Zelda: Ocarina of Time and Majora’s Mask.

A GameSpot report shared the findings of enthusiasts around the leaked code of the 2 games of The Legend of Zelda for Nintendo 64. Initially, in the case of The Legend of Zelda: Ocarina of Time, the analyzed code has been interpreted as additional content for the version that was being prepared for the Nintendo 64 DD, peripheral that used magnetic disks and that was thought as the necessary piece to power the hardware of the console. In this sense, the information accounts for a kind of mini-dungeons with 2 or 4 sections and a boss room that, presumably, would serve as the Boss Rush mode.

On the other hand, another of the findings refers that the cycle of The Legend of Zelda: Majora’s Mask could have been 7 days, an idea confirmed by Satoru Iwata at the time but for which there was no evidence. According to the interpretation of the code, this would be the representation of each day in the Nintendo 64 game:

In this sense, it is known that Nintendo rejected this possibility since it was considered that 7 days would result in a large number of details and events that would be difficult for players of The Legend of Zelda: Majora’s Mask to remember.

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