The arrival of new generation consoles is going to have a very important consequence, and that is that we will see more expensive games. It is not a rumor, it is confirmed, although everything seems to indicate that there will not be an exact scale and that in the end each developer, and each publisher, They may set the prices they deem appropriate.
For example, 2K Games confirmed that NBA 2K21 will be $ 10 more expensive in its version for PS5 and Xbox Series X, which means that it will cost 69.99 dollars-euros. However, this does not mean that all the games of the new generation are going to stay in that strip. Some early listings that we’ve had a chance to see recently picked up various PS5 titles for € 74.99, and we can’t rule out other more reasonable mid-priced prices either.
Obviously, this has generated a certain controversy that has led us, once again, to the eternal discussion of whether we can really justify the sale of more expensive games due to the alleged increase in development costs. It is a very complicated question, since it is true that creating a new generation game requires a greater investment, but at the same time those costs are stabilizing (or even reducing) over time, but the prices of the games end up being stable.
I understand both positions. Developer and publisher aspire to maximize the benefits of your projects and minimize the risk. Selling more expensive games is a direct, simple and effective way to pave the way towards achieving that objective, but it can generate animosity in the player who, seeing a price increase, may end up choosing not to buy a title in his launch and wait for it to drop in price.
More expensive games, really?
Controversial aside, I think that’s one of the most interesting questions to ask ourselves right now, are they really more expensive games than a few years ago? I can assure you not. In the nineties a cartridge for Super Nintendo, like Dragon Ball Z2, for example, It could be around 20,000 pesetas, that is, almost 120 euros. With that money you can buy two premiere games today, and up to six discounted classic games.
In general lines, the evolution of video game prices has been quite positive, and also its duration. With the example I have given you previously, the issue of price is quite clear, and the same applies to the question of the duration of the games, since many titles from the era of 8 and 16 bits barely reached a duration of between 30 minutes and an hour.
The conclusion that we must draw from all this is very simple, the more expensive games and with questionable duration they are not a new problem, It is something that we have been dragging almost since the origins of video games, and the arrival of PS5 and Xbox Series X will only bring that reality back to the fore.
I wanted to start with this little historical analysis of the price and duration of the games to give context to that supposed problem that the most expensive games represent, and to help you understand that we have lived through much worse times. However, that is not the main objective of this article. Some professionals in the sector have considered the possibility of use micropayments to avoid the arrival of more expensive games, an approach that for some is very positive.
To me, the truth, does not convince me. Implement a fair and balanced micro-payment system in exchange for reducing or maintaining the price of a game It is complicated and can make us end up being much more expensive in the end than planned. Even games like Guild Wars 2, which made an almost perfect implementation of micropayments, has ended up falling into a certain excess that slightly detracts from the game, and that affects the player.
I prefer to pay a little more and avoid micro-payments, I have it clear, and you? The comments are yours.