Exclusive Interview with the Developers of Hyrule Warriors: Age of Calamity

By Rodolfo León 0 COMMENTS 11/20/2020 12:41 pm

hyrule warriors

Hyrule Warriors: Age of Calamity is finally available today worldwide, and here at Atomix we had the opportunity to talk with Yosuke hayashi, producer and Ryuta Matsuhita, director. In this exclusive interview, we learned more about what inspired them to return to the world of Breath of the Wild, as well as a few interesting details about its creation.

What inspired you to return to the Breath of the Wild universe for this new game?

Hayashi: It was because everyone on the Zelda team wanted to visit the Great Calamity in the style of a Warriors game. We also wanted to develop a sequel to Hyrule Warriors that would fix the bugs that the previous game had, so when those two things came together, development formally began.

How does Hyrule Warriors expand on the lore we saw in Breath of the Wild?

H: The element that expanded the most was the possibility of experiencing the Great Calamity a hundred years earlier, which we only saw fragments of that in Breath of the Wild.

Matsuhita: I hope everyone can enjoy this unique approach to combat in a Warriors game, this time against a calamity so great it could destroy the world.

What are some of the more exciting features players can look forward to in Hyrule Warriors: Age of Calamity?

H: This is on top of my previous answer, but there are two things, the first is to experience the Great Calamity firsthand, and the other is to be able to play a Warriors-like game with different characters from a Hyrule from 100 years ago.

M: There are many playable characters besides Link and being able to play with them while they were still alive should feel new but familiar at the same time.

What was the most difficult challenge that the team had to face during its development?

M: I think the beauty and quality of the world of Breath of the Wild presented the biggest challenges. However, this is a different game, but we still had to overcome a few challenges in terms of story, graphics and sound so that players felt that they were fighting in the same world, only hundreds of years before.

How difficult was it to balance the importance of each Champion throughout the story?

M: Originally, only four champions appeared in Memories, but their individual personalities were so apparent that it was not very difficult to choose the role that each would have in battle; it felt like the characters themselves wanted to be there. I hope you can enjoy how you worked as a team a hundred years ago.

Do you think players are going to see Breath of the Wild through a different perspective after playing Hyrule Warriors: Age of Calamity?

H: I don’t know if from a different perspective, but I’d be happy if you like Breath of the Wild even more. But I do feel like Breath of the Wild will shock you a bit more if you go and play it after Hyrule Warriors: Age of Calamity. “


Source: Atomix

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Rodolfo Leon

Editor at Gamer, movie buff and pop culture lover.