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Unexpectedly, Ubisoft found itself on unstable terrain after a series of reports and accusations gave account of the problems that exist, or existed, in their work environment, which range from harassment and machismo, to approval or cancellation of projects according to the taste of a single person. This last situation was the one that had to do with the sudden departure of Mike Laidlaw, creator of Dragon Age, whose project was canceled by Serge Hascoët.

Today, Bloomberg journalist Jason Schreier revealed details on why Mike Laidlaw quit Ubisoft just a year after coming to the French company to work on a new project. Preceded by his great work in Dragon Age: Origins and Dragon Age II, Mike Laidlaw was a bombing signing for Ubisoft in December 2018, as his quality of working with medieval-type fantasy worlds and stories was proven and he immediately began to do so. own with a new title that started at Ubisoft Quebec.

Ubisoft canceled the game from the creator of Dragon Age

However, in February 2020, Laidlaw announced his sudden departure from Ubisoft and the game was canceled. Well, according to Jason Schreier, who refers to testimonies from sources related to the project, Mike Laidlaw and his team were working on an RPG inspired by the stories of King Arthur and the Knights of the Round Table, which found Monster Hunter one of its greatest influences and would have an online multiplayer component; The code name for this game was Avalon.

However, despite the fact that Laidlaw’s ability was somewhat proven, he soon met Serge Hascoët, creative director of Ubisoft, who rejected the proposal of this new project for the simple fact of not being a fan of fantasy worlds. According to a testimony, Hascoët, creator of franchises such as Far Cry and Assassin’s Creed, pointed out to the creative team that the project would only be viable if it was able to overcome what was achieved by JRR Tolkien, writer of The Lord of the Rings, a comment that the It infuriated and it was taken as a warning that there would be no conditions to continue with the development of the game.

Hascoët was known for his power at Ubisoft, something unusual in the industry

Following this warning, the team tried to make some changes to keep the project alive, leaving the medieval theme aside to propose something inspired by Greek mythology with some elements of science fiction. Unfortunately, Hascoët kept his denial and everything fell apart as Hascoët was the only one who could approve or cancel projects at will, something unusual in the industry.

Finally, Laidlaw left Ubisoft this year and following the scandal that broke out around the French company, Serge Hascoët also left, ending his exercise of power, classified by some as excessive, at the forefront of the company’s creative processes. , something that is considered as an opportunity to renew it in creative terms.

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