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Belgium follows Poland and will integrate video games into its educational system

The Community of Flanders has commissioned the development of a toolkit for their incorporation.

Belgium follows Poland and will integrate video games into its educational system

Little by little, videogames are making a dent in the educational systems of Europe. If a few months ago we celebrated the inclusion as recommended reading of This War of Mine in Poland, now we find the decision of the Department of Education and Training of the Community of Flanders, Belgium, to commission the development of Game.Learn.Grow. toolbox, a toolbox created with the aim of better integrating these applications in primary and secondary school classrooms.

Specifically, this development seeks to be a practical guide for teachers of these two educational levels with more than 30 activities for different ages. These, for example, include the ability to allow students to tour Ancient Greece with Assassin’s Creed: Discovery Tour, rebuild their school through Minecraft Education, and more. Its managers guarantee a lot of information about each one of these actions, thus seeking to avoid possible technological obstacles for educators.

Belgium follows Poland and will integrate video games into its educational system

“We hope that these tools will lead to an ever-expanding database of content capable of demonstrating that video games have come to the classroom to stay,” says David Verbruggen, industry spokesman for Flanders.

Since ISFE, the independent federation that represents the interests of the video game industry in Europe, are excited about the news to see, recalling how access to the industry facilitates student participation and learning, reinforces teamwork and improves agility when solving problems.

There are several studies that support the didactic value of video games, for example to enhance working memory or boost the user’s creativity, which is why it is to be expected that new regions and countries in Europe and other parts of the globe will be added. . Other reports have also found positive applications in the industry to help the well-being of the little ones in every home.

More about: Education and videogames and Belgium.