Research from the British House of Studies expresses that the key to mental health is in the way in which the person enjoys video games.
Since the video game came into our lives, more than 30 years ago, there is popular culture that generates negative effects on mental health. For a recent study of Oxford Internet Institute, states the opposite. The way a gamer enjoys a video game could have a positive impact on a person’s well-being.
The scientists in charge of this research caution that their study addresses only part of the mental health-enhancing effects. However, they highlight that video games are not always negative causes of psychological illnesses. And sometimes it could even be a great benefit.
In other words, video games do not have to be the negative factor in mental problems. Previous studies that suggested this conclusion did their work incomplete. They generally established a relationship between the player, the video game, and the mental problem. Then, other factors that could be affecting the person were not taken into account.
The study of the relationship between video games and mental health
Daily Mail Review that for the study was together with a group of more than 3,000 people. About 518 Plants vs Zombies: Battle for Neighborville players and 2,756 Animal Crossing: New Horizons players were asked to respond to a survey about their experiences.
The root of the research is how each person enjoys the video game. This could be a mental health benefit or problem. In the case of a person who relates gambling to something positive in his life, then there is a benefit.
So by depriving people with mental problems of video games, you could be depriving a person of a benefit, an improvement. Therefore, the main author of the study highlights the urgency of more studies of this type. The purpose is to make sure that someone who enjoys video games is doing good or bad. In addition to finding the right console entertainment. And thus benefit the problem you are going through.
« Policy makers urgently need reliable, robust and credible evidence to illuminate the influences that video games can have on global mental health, » said Professor Andrew Przybylski of the Oxford Internet Institute.